Godzilla 2000—frequently referred to by the community as Godzilla 2K—arrived as the first major character update following the transition from Kaiju Multiverse to Kaiju Zero on Roblox. For fans of the Millennium era, the addition of this iconic design should have been a celebratory milestone. However, practical gameplay tests and community reactions show a release caught between solid offensive potential and severe visual and mechanical shortcomings.

Between a hefty in-game unlock cost, noticeable animation glitches, and an inaccurate character model, this character has generated fierce debate among players. In this review, we break down Godzilla 2000's confirmed stats, move performance, visual presentation, and overall value in Kaiju Zero.

Godzilla 2000 Base Stats and Profile

Godzilla 2000 enters Kaiju Zero as a mid-to-heavy brawler. According to developer showcases and in-game testing, the baseline stats for the character are distributed as follows:

AttributeBaseline Value
Health Points (HP)1,000
Walk Speed7
Run Speed13
Block Meter100
Ultimate Charge Meter100
Base Attack 1 Damage25
Base Attack 2 Damage35
Base Attack 3 Damage75
Base Attack 4 Damage35
Unlock Price150,000 Coins

With 1,000 HP and a sprint speed of 13, Godzilla 2000 possesses standard durability and fair mobility when sprinting. However, with a base walking speed of 7, maneuvering outside of sprints feels sluggish.

Moveset and Combat Performance

Using standard Kaiju Zero controls—Left Mouse Button (LMB) for primary attacks, F to block, Shift to run, and Control for Shiftlock—Godzilla 2000 relies on a mix of close-range strikes, an evasive charge, a heavy leap, and a ranged beam attack.

Left Click Combo and Grab Attack

Godzilla 2000 features a standard multi-hit LMB strike string for close encounters. Attack 1 operates as a grab move dealing 25 base damage. During the grab, opponents do not get launched far across the arena; instead, they remain positioned directly in front of the character, allowing for rapid follow-up strikes.

Attack 2: The Multi-Hit Charge

Clocking in at 35 damage, Godzilla 2000's second ability executes a forward charge that connects up to three times. Testing shows this move possesses invulnerability frames (i-frames), enabling players to counter incoming pressure or bypass aggressive hitboxes when timed properly.

Attack 3: The 75-Damage Leap

Attack 3 delivers the character's highest single-hit standard damage at 75 HP and functions as a guard break. Despite its high damage ceiling, the leap suffers from practical combat limitations:

  • Windup Delay: The animation has a visible startup delay that gives opponents ample time to react.
  • Short Travel Distance: The leap covers a relatively short distance forward, making it easy to whiff against targets actively retreating or sprinting away.
  • Punish Risk: Missing the leap leaves Godzilla 2000 open to immediate counterattacks.

Attack 4: Atomic Breath Beam

Godzilla 2000's primary ranged tool is the Atomic Breath, dealing 35 base damage on a baseline hit. Players can hold the attack to build up energy, releasing a concentrated blast that deals substantial burst damage. The beam features detailed smoke trails along its trajectory, though the charging visual includes an oversized ball-of-fire graphic inside the jaw that partially obscures the mouth.

Visuals, Audio, and Animation Issues

The biggest criticisms leveled against Godzilla 2000 involve presentation, textures, and porting errors.

The Dorsal Plate Cloning Bug

The most glaring technical flaw occurs whenever the character walks. Moving forward causes the central dorsal plate on Godzilla's back to duplicate and visually clone itself across the spine. While running masks the issue somewhat, standard movement makes the model glitch constantly.

"Sliding" Movement Animations

Rather than presenting a weighted, planted walking cycle typical of giant monsters, Godzilla 2000's walking animation causes the model to slide unnaturally across the ground terrain. Running animations appear properly paced, but the walking phase lacks grounded foot collision.

Model Accuracy and Color Palette

Fans of Godzilla 2000: Millennium (the MireGoji design) have voiced disappointment regarding the character's launch palette. Instead of the signature deep forest-green skin and jagged, vibrant purple dorsal plates, the release model features dark, muted skin textures with dorsal plates that lack the iconic violet hue. Additionally, odd gaps appear along the jawline during certain actions such as swimming.

Sound Design

On the audio side, Godzilla 2000 fares better. The roar sounds deep, echoing, and faithful to classic Toho sound effects, standing out positively compared to certain other character roars in Kaiju Zero that players have criticized for sounding generic.

Available Skins and Cosmetics

Alongside the base character, several skins have appeared in the game roster and showcases:

  • Rose Petal: A limited-time variant featuring glowing eyes. Early testing placed its price around 75,000 coins, though dorsal blade lighting on certain related variants received mixed aesthetic feedback.
  • Eclipse: A premium skin priced at roughly $20 in Robux, criticized by players for lacking an in-game preview window before purchase.
  • Transparent and Toxic: Alternative cosmetic finishes giving translucent or neon green effects to the Millennium silhouette.

Price vs. Value: Is 150,000 Coins Fair?

At 150,000 coins, Godzilla 2000 stands as one of the most expensive characters in Kaiju Zero. When measured against other top-tier options in the roster, this price tag is difficult to justify:

  • Godzilla Evolved: Costs approximately 75,000 to 95,000 coins (with a level 100 requirement) and offers significantly more refined combat pacing.
  • Heisei Godzilla: Generally regarded by competitive players as a stronger, more consistent base-game combatant at a much lower cost.

Community creators and active players widely agree that Godzilla 2000's price point should be lowered significantly—ideally between 25,000 and 75,000 coins—to align with its actual combat ranking and present state of polish.

The Upcoming Remodel

For players disappointed by the launch state, developer communications indicate that a full remodel is already planned. Early previews shared via Discord and developer testers reveal that 3D artist AJ has produced a revamped model.

The updated version targets a movie-accurate MireGoji aesthetic, introducing a true green skin tone, properly sculpted purple dorsal plates, and cleaner animation rigs intended to eliminate the plate duplication bug.

Pros and Cons Summary

Pros

  • High burst damage potential with the 75-damage leap guard break.
  • Attack 2 charge includes invulnerability frames (i-frames) for countering enemy combos.
  • Strong, movie-accurate roar sound effects.
  • Beam damage scales well when fully charged.

Cons

  • High price tag (150,000 coins) compared to stronger kaiju like Heisei and Evolved.
  • Central dorsal plate visibly duplicates during standard walking.
  • Walking animation slides across surfaces instead of stepping naturally.
  • Inaccurate launch colors, lacking green skin and purple dorsal spines.
  • Leap attack has limited forward range, making it difficult to land consistently.

Final Verdict

In its launch state, Godzilla 2000 in Kaiju Zero is a flawed fighter that arrived with noticeable porting glitches. While the damage output on Attack 3 and the multi-hit utility of the Attack 2 charge make it fun to pilot in casual brawls, the 150,000 coin price tag is steep for a character plagued by duplicate spine textures and a sliding walk cycle.

Unless you are an ardent collector of Millennium Godzilla designs, it is wise to hold onto your coins until the confirmed developer remodel officially goes live in Kaiju Zero.